Feature
FC 27 SBC solver that uses your own club first
SnipeBid’s SBC solver fills an FC 27 Squad Building Challenge from the cards you already own: SBC storage and untradeables first, then your cheapest tradeable players, checked against EA’s own requirement check in the Web App. It can buy the players you’re missing and submit after one confirmation, and for FC 27’s one-click points SBCs it picks the cards that earn the most points for the least value.
Solving a squad SBC from your club
On EA’s SBC screens every set and challenge gets a ✦ Solve chip. Tap it (or just open a challenge) and the SnipeBid solver opens beside it: a card next to EA’s challenge panel on a computer, a sheet at the bottom on a phone. Press Solve with my club:
- SnipeBid gathers your club players and SBC storage, minus loans, your exclusions and (by default) your active squad.
- Tradeable cards are costed at their live market price, so the cheapest ones are used up first. SBC storage and untradeables go in before any of them.
- It tries many squads and checks the best ones with EA’s own requirement check, so rating, chemistry and every rule are judged by the Web App itself.
- The result appears on EA’s pitch as a preview. Nothing is saved yet.
The solver then shows whether every requirement is met, the rating and chemistry, the club value the squad gives up and what it buys, with a rough cost, and one tile per card (SBC storage, untradeable, duplicate or BUY ~price). Don’t like a pick? Tap its tile (or ✕ on the pitch card), and SnipeBid solves again without that player.
Protected cards
The solver is set up to spend fodder, not your best cards. By default it:
- never uses your active squad (starting 11, subs and reserves);
- never uses evolved players;
- uses TOTW and promo cards only when a rule asks for them.
You can also set a rating ceiling, exclude leagues, countries, rarities or single players, or use only untradeables. All of it lives in the ⚙ solver options; details in the SBC solver docs.
Buying the cards you’re missing
With Use players I don’t own on (the default), the solver may plan with cards you don’t have. They show on the pitch with a yellow BUY tag and a price. Buy N & submit then buys them, cheapest listing first, at or under the market price plus 8% (you can change it), and spends at most 20,000 coins per challenge unless you raise that. Bought players go to your club, never to the transfer list. Special versions without a market price are never picked, since they are usually rewards you can’t buy.
Buys use the same reaction speed, coin checks and spend limit as the sniper. A Fodder prices table in the solver shows the cheapest card per rating from 75 to 95, refreshed every 5 minutes.
Repeatable SBCs: solve ×N and submit
On a repeatable SBC with at least two repeats left, choose ×2 up to ×10 and press Solve ×N & submit. SnipeBid plans every squad first, each without the cards used by the ones before, and never touches your active squad in a batch. You get one confirmation for the whole batch, listing the squads, the cards from your club, what it will buy and the rewards. Then it buys, saves and submits each squad in turn, with a short wait between them and a Stop button. The batch stops at the first problem and tells you how many were submitted.
Whole sets: every challenge planned at once
On a set with two or more open challenges, the solver’s Whole set tab plans every challenge from your club in one go, each card used once across the set and your active squad never used. Each challenge shows Ready (with what it buys) or why it can’t be planned; nothing is saved yet. Then Save all saves every squad for you to submit in EA, or Save & submit all submits them one by one after a single confirmation, paced, with a Stop button. If one challenge can’t be filled from the cards left, nothing is saved.
One-click points SBCs
FC 27 also has one-click SBCs that work on points: you select cards in EA’s work area, each card earns EA’s points toward the challenge’s target, and submissions add up. There is no chemistry or squad shape, so the question is different: which cards earn the most points for the least you give up?
- EA’s own points per card are read from EA’s work area. Where they can’t be read, SnipeBid estimates them and says so.
- Fill best points selects the cards with the best value per point: SBC storage and untradeables first, then tradeables worth up to 2,000 coins each, and at most 30,000 coins of value per submission (both adjustable).
- The solver shows the cards, the points, the value given up, the coins per point and the cap per submission (raised in one tap) before anything happens. It doesn’t buy cards for points unless you set a max coins-per-point.
- You submit in EA: Review & submit in EA opens EA’s own Review screen, where you confirm. Then press Fill next for the next round.
Don’t want the points helper? Switch it off in the solver settings; the squad solver is unaffected.
Limitations
- Not every challenge can be solved from every club. When no squad meets every rule, the solver says how close it got (for example 9/10 requirements) and suggests allowing buys, raising the max spend or loosening exclusions.
- EA limits how fast you can browse SBCs. SnipeBid spaces its SBC requests and caches sets and your club for a few minutes; if EA still says slow down, it waits 3 minutes.
- Missing players can only be bought if someone is selling them at or under your limit right now.
- The solver works through parts of EA’s Web App. If an EA update changes them, SnipeBid pauses the solver until it is updated rather than guessing.
- Points estimates are conservative and only used when EA’s own numbers aren’t readable.
Who it’s useful for
Anyone who does SBCs regularly and is tired of building fodder squads by hand: it uses the cards you already own before it spends coins. It’s also useful on repeatable SBCs, where solving ×10 by hand takes ages. Want your coins to grow faster too? The same panel runs the trading bot, and the squad builder builds your playing squad for a budget.
Frequently asked questions
Does the SBC solver submit challenges by itself?
Only after you confirm. Squad SBCs are submitted after one confirmation (or saved only, if you choose Save only). For one-click points SBCs, SnipeBid only fills EA’s selection; you confirm the submission on EA’s own Review screen.
Will it use my best players?
Not by default. Out of the box your active squad and evolved players are left out, and TOTW and promo cards are used only when a rule asks for them. You can change that in Settings (the ⚙ in the solver bar), add a rating ceiling, and exclude any player, league, country or rarity.
Does it solve SBCs with players I don’t own?
Yes, if Use players I don’t own is on (the default). Missing players show with a BUY tag and price, and are bought at or under the market price plus 8%, up to 20,000 coins per challenge unless you change those limits.
How does it handle FC 27 points SBCs?
It reads EA’s points for each card in the work area and fills it with the cards that earn the most points for the least value: SBC storage and untradeables first, then cheap tradeables. You review the selection and submit it in EA.
Is the SBC solver included in the price?
Yes. It’s part of SnipeBid, with every other feature, in the free trial (36 h of bot trading) and every plan.