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Your club

SBC solver

The solver sits on the SBC challenge screen. It fills the squad from your club, shows it on the pitch and saves it when you say so. Submitting is up to you.

Open an SBC challenge in the web app. Right above EA’s buttons you’ll find the ✦ SnipeBid solver bar. It needs an active license. The ⚙ in the bar opens the solver options (Settings → SBC solver).

How it works

  1. Press ✦ Solve with my club. SnipeBid gathers your club players and SBC storage, minus loans, your exclusions and (by default) your active squad.
  2. Tradeable cards are costed at their market price, so the solver burns the cheapest ones. SBC storage and untradeables are used first.
  3. It tries many squads and checks the best ones with EA’s own requirement check, so rating, chemistry and every rule are judged by the web app itself.
  4. The result goes straight onto EA’s pitch as a preview. EA’s own requirement list, rating and chemistry update with it. Nothing is saved yet.

The bar then shows whether all requirements are met, the rating, the chemistry, how many cards come from your club and how many need buying (with the rough cost).

After solving

ButtonWhat it does
Buy N missing (~cost)Shown when the squad uses players you don’t own. Buys them after you confirm (see below).
Save squadSaves the squad into the challenge, after you confirm. It does not submit.
↻ Solve againSolves again from scratch. Shown instead of Buy and Save when not every requirement was met.
UndoPuts your own squad back on the pitch and forgets the solution.
✕ on a cardHover a card on the pitch and tap ✕: that player is never used again, and SnipeBid solves again without them.

Players you don’t own

With Use players I don’t own on (the default), the solver may include cards you don’t have. They show on the pitch as concept cards with a yellow BUY ~price tag. It looks for them with a handful of EA searches that fit the challenge’s rules.

  • Special versions without a market price are never picked (they are often rewards you can’t buy).
  • Max coins to spend (default 20,000) is the most the solver plans to spend on missing players per challenge.
  • Buy missing buys each one at or under market price + Buy up to % above market (default 8%), cheapest listing first, trying up to three searches per player.
  • Bought players are kept, never listed, and moved to your club. The tag turns green with the price paid. Then press Save squad.

Buys use the same reaction speed, coin checks and spend limit as the sniper.

Fodder prices

Open Fodder prices in the solver bar for a quick table of what fodder costs right now: the SnipeBid price of the cheapest non-special card for each rating, from 75 to 95.

  • ★ price next to a rating: a special card of that rating is cheaper than the cheapest normal one.
  • Hover a row to see the cards behind the price.
  • After you solve once, each row also shows how many cards of that rating you own (club plus SBC storage, active squad left out, untradeables counted separately).

The table follows your Platform prices setting and refreshes every 5 minutes. The solver uses the same prices to cost players it would buy that have no price of their own.

Solve ×N & submit (repeatable SBCs)

On a repeatable SBC with at least 2 repeats left, the bar shows a count (×2 up to ×10, never more than the repeats left) and Solve ×N & submit.

  1. Plan. SnipeBid plans all N squads first, each without the cards used by the ones before. Your active squad is never used in a batch, whatever your settings. Nothing is bought or submitted yet.
  2. One confirmation. You get a single question for the whole batch: how many squads, how many cards from your club (untradeable/storage and tradeable, with the rough value of the tradeable ones), how many players it will buy and for about how much, and the rewards. If fewer than N squads are possible, it says how many and why.
  3. Submit, one by one. After you press OK, for each squad SnipeBid buys the missing players (if any), saves the squad and submits it, then waits 2–4 seconds for the next copy of the challenge. The bar shows the progress and a Stop button.
  • The batch stops at the first problem (a buy that fails, an EA error, the next copy not loading) and says how many were submitted. Squads already submitted stay submitted; players already bought stay in your club.
  • Stay on the SBC screen: leaving it, opening another challenge or pressing Stop stops the batch before the next squad.
  • When it’s done, open the SBC again to see EA’s updated screen.

Options

OptionDefaultWhat it does
Use players I don’t ownOnAllow concept players, bought with Buy missing.
Max coins to spend20,000Per challenge, on players to buy.
Buy up to % above market8How much Buy missing may overpay.
Exclude active squadOnYour starting 11, subs and reserves are never used.
Only untradeablesOffUse only untradeable cards, plus cards in SBC storage.
Protect evolution playersOnEvolved cards are never used.
Protect special cardsOnTOTW and promo cards are only used when a rule asks for them.
Never use cards rated above0 (no limit)A rating ceiling: cards rated higher are left out.
Never use leagues / countries / raritiesNonePick from the lists to exclude them. Needs the web app’s lists (open Transfers once).
Never use playersNoneFilled by the ✕ on pitch cards. Tap a name here to allow that player again.

When it can’t find a squad

  • ✕ 9/10 requirements met: no squad met every rule this time. Press ↻ Solve again, or open ⚙ and allow buying players, raise the max spend, or loosen your exclusions.
  • Only 8 usable cards for 11 places after your filters: your options leave too few cards. Turn off Only untradeables or the protections, or remove exclusions.
  • No … listed at or under … right now: nobody is selling that player cheap enough. Try later, or raise Buy up to % above market.

More messages on Troubleshooting.

SnipeBid is an independent tool and is not affiliated with, endorsed or sponsored by Electronic Arts Inc. EA SPORTS FC and Ultimate Team are trademarks of Electronic Arts Inc.

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