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Your club

Squad builder

Build a squad on the pitch, or let SnipeBid find the best one for your coins. Players you don’t own are bought once, never listed and sent to your club.

The squad builder lives in the panel under Trade › ⭐ Squad. Let SnipeBid build the best squad for your budget, import the squad you play with, or fill the pitch yourself. Players you don’t own are bought as ⭐ Keep targets: bought once, never listed, sent to your club. Then one tap puts the squad in your EA squad.

The Squad tab

On a computer the panel grows to about 560 × 860 pixels while the Squad tab is open (never bigger than the window) and goes back to your own size on the other tabs. Resize it by the corner on the Squad tab and your size wins. On a phone the panel stays a bottom sheet.

The tab is one screen, from top to bottom:

PartWhat it does
Squad nameTap it to switch squads, add, rename or delete one. See Your squads and the ⋯ menu.
⋯The menu: import, undo, reset, clear and more.
Three pillsThe budget, the formation and Tune.
The pitchEleven cards and the manager. See The pitch.
Three numbersRating, Chemistry x/33 and To complete: what the players you don’t own cost, and how many they are. When you own all eleven it shows ✓ All in your club.
One main buttonIt changes with the squad. See The main button.
ResultsAfter a build: the best squad and its alternatives. See Results.

Everything else opens as a sheet that slides up over the panel. Back, Escape or the Android back button closes it. Squads are saved with your settings and in your SnipeBid account, so they follow you to other browsers.

The pitch

Each player is a card in EA’s style: the frame of his card type, his face, rating, position and name. If a frame or face can’t load, the card keeps SnipeBid’s own gold, silver, bronze, special, Icon or Hero colours. Under the card:

  • Chemistry pips: 0 to 3. A player out of position has 0.
  • A ✓ for a player in your club or already bought, or his price for a player you still need. A ⭐ star shows while he is being bought.
  • A 🔒 on a locked player, and Transfer list with a warning sign when EA kept a bought card there.

Tap an empty slot to add a player. Tap a player to open his card. Drag a player onto another slot to swap them. With a keyboard: the arrow keys move between slots, Space picks a player up and Space on another slot drops him there.

The manager sits in the bottom corner of the pitch. Tap it to pick one. It shows how many chemistry points he adds.

Every change on the pitch shows a toast with Undo. The last 10 changes can be undone.

The main button

There is one big button under the pitch. It always does the next useful thing:

WhenButtonLink under it
The squad isn’t fullBuild my squad (Complete my squad when you placed or locked players yourself)Import from EA
Players to buyBuy 4 players · 182K (the number and the total change)Put the 7 you own in EA now ›
BuyingStop, with a progress bar instead of the three numbers
All players in your clubPut in EA, then ✓ In your EA squadUndo: restore my EA squad

Build uses the budget pill, the formation pill and your Tune options. It searches for up to about 3 seconds. No budget yet? You get Enter a budget first and the budget sheet opens.

While buying, the bar reads like 3/4 bought · 120K spent of 250K budget, with what is happening now under it: the player being searched, the next pass, or a pause after EA asked SnipeBid to slow down.

Squad budget

Tap the coin pill. By default the budget is your available coins: your coin balance, minus your Keep at least balance, minus the coins tied up in open bids, rounded down. The sheet reads like Your coins: 1.2M · available for the squad: 1.05M.

  • Type an amount: 250K, 1.5M or 20,000 all work. A bare number under 1,000 means thousands (20 is 20,000); type 20c for exactly 20 coins. The line under the field shows how it was read, for example = 20,000 coins.
  • Quick chips: 100K, 250K, 500K, 1M or All available.
  • Keep for trading holds part of your available coins back for trading: 0%, 25%, 50% or your own % (up to 90%).
  • Only players from my club: a budget of 0. The builder only uses your club and nothing is bought.
  • Buy up to … % over market: the max price for each player to buy, as market price plus this % (default 5%, up to 30%).
  • Above your available coins you get a warning: the bot buys until your coins run out, and Keep at least still applies.

⭐ Keep buys never spend more than this budget. Not connected to the web app yet? The pill shows Budget and you can type a number yourself.

Formation

Tap the formation pill and pick a formation from the grid. All the common FC 27 formations are there. Auto (the default) tries the most played formations and keeps the best; the pill then reads like Auto · 4-3-3. Changing the formation can be undone from the toast.

Tune

The Tune pill holds the build options. With players on the pitch, the sheet ends with Rebuild.

OptionWhat it does
GoalWhat “best” means (below).
PlayersAll players, Men only or Women only. With All players a Women’s cards choice appears: No limit (the default), At most 1, At most 2 or At most 3.
Use my club playersOff, Only if better (the default) or Prefer. Off: every player is priced at the market. Only if better: your players cost nothing, but play only when they are as good as what your coins buy. Prefer: your players stay unless a bought one is clearly better (2+ meta points).
FocusOptional: a League, Country or Club to build the squad around. Each list has search and the popular ones on top.
ManagerLet the builder pick (the default), No manager or Fixed: choose his country and league, or one of your own managers.

Under Advanced:

OptionWhat it does
Min chemistry0 to 33, default 33. If no squad with that much fits the budget, you get the best one that does and a note says so.
PositionsAny listed (alternative positions too) or Preferred only.
Apply to my EA squad when doneOn by default. See Put it in EA.

Goals

  • 🔥 Meta, the default: the community’s in-game meta rating for each position. It is built from the in-game stats, AcceleRATE, PlayStyles+, height, skill moves and weak foot, so a card scores for how it plays in that position, not for its rating. Meta uses your budget: coins stay unspent only when spending them would barely make the squad stronger.
  • ⭐ Rating: the highest team rating, for example for SBCs.
  • 💰 Value: the most strength per coin.

SnipeBid searches the whole tradeable card catalog with current SnipeBid prices on its server and spends at most your budget on players you don’t own.

Results

After a build, a Results strip sits under the button. Closed, it is one line, like Best 86 · Cheapest 85 · Highest rating 87 · Balanced 86. Tap it to see the squads side by side (up to four), with rating, chemistry, cost and a dot per player (filled for players you own):

  • Best: the best squad for your goal.
  • Cheapest: the same team rating at full chemistry, for fewer coins.
  • Highest rating: shown only when it rates higher than Best.
  • Balanced

Tap one to put it on the pitch. The cards glide to their new slots, and Undo brings the old squad back.

A player’s card

Tap a player on the pitch. The sheet shows his card, his club, league and country, his face stats, and his chemistry with where it comes from (for example country +1, league +2, manager +1). Then the price: ✓ in your club, what you paid, or his price and not in your club. Tags like 🔥 Meta pick say why he was picked. A row like ⬆ Upgrade: … for +12K opens the upgrades for his slot.

ButtonWhat it does
Replace…Opens the player picker for his slot.
🔒 Lock / 🔓 UnlockA locked player stays when you build or rebuild.
⇄ MovePicks him up. Tap another slot to swap them (Tap another slot to swap).
RemoveEmpties the slot. Undo brings him back.

A bought card that EA kept on your Transfer List shows Send to club: one more try to move it.

The player picker

Tap an empty slot or Replace…. The picker has three tabs:

TabWhat it shows
My clubYour players for this slot, marked ✓ owned.
MarketSearch any player (2 letters or more) and see his SnipeBid price.
UpgradesFind upgrade ≤ [coins] lists better players for this slot that keep or improve your chemistry, best rating gain per coin first.

Each row shows the player’s positions, the chemistry he would have in this slot and how the squad’s chemistry changes (+2 or −3). A player who can’t play the slot is marked not a CB (or the slot’s position). Best for this slot for your budget at the top keeps the rest of the squad and finds the best player for this one slot.

Buying the missing players

Press Buy 4 players · 182K. The sheet lists each player with his price and his max (market price plus your Buy up to %), and the total of your budget. Bought cards go straight to your club. Then choose how:

ChoiceWhat happens
Buy nowThe Squad tab buys them itself while the bot is stopped: one slot at a time, a market search at the slot’s max, up to 3 passes for players nobody listed. Stop ends it. If EA asks SnipeBid to slow down, it pauses and carries on where it was.
Let the bot buy them with my other targetsEvery missing player (and the manager) becomes a ⭐ Keep target (then stop). The bot buys them when it runs. While the bot is already running, this is the only choice: Let the bot buy them.
  • Both use the same human pacing and safety limits as all other buys (see Safety & limits).
  • Players a run couldn’t buy stay ⭐ Keep targets for the bot. The tab says how many: 2 waiting as ⭐ Keep targets: the bot buys them when it runs.
  • Prices move. A Keep target only buys at or under its max: if the price goes up, it waits.
  • With a budget of 0, nothing is bought.
  • The phone remote shows the squad buying progress too.

Put it in EA

Put in EA sets your active EA squad to this squad: the formation, the players in your club in their slots, and the manager if you own him. Your bench stays as it is. Slots without a player from your club keep the player EA has there now. SnipeBid then reads your EA squad again and shows the result, for example how many players went in and EA’s chemistry, or which slots failed and why.

  • Not all players bought yet? Put the 7 you own in EA now › applies the ones you have.
  • Undo: restore my EA squad puts your EA squad back as it was, for 48 hours.
  • With When done, put the squad in EA on (the default, also in Tune › Advanced), the squad goes into EA by itself once its players are bought. If EA’s session or a cooldown gets in the way, it is applied when EA is back.

Import from EA

Import from EA (under the button on an empty squad, or in the ⋯ menu) reads your active squad from the web app in one tap: the formation and the players, all marked owned. From there, use the Upgrades tab on any slot, or lock the players you want to keep and rebuild.

You can also start from EA’s own screens. Right-click a card or your squad (hold it on a phone) for the SnipeBid menu:

  • Build a squad around him: a new squad with him locked in his position, then a build.
  • Add to my squad: into a free slot of his position, or you choose the slot.
  • Find a cheaper player with the same chemistry: the Upgrades tab for his slot, up to his price, best value per coin first.
  • Upgrade this squad: imports your EA squad and rebuilds it, keeping the players you own.

The menu can be turned off with SnipeBid menu on cards in Settings › Trading.

Import from the Squad Builder website

Built a squad on the free Squad Builder website? Bring it into the panel:

  1. On the website, tap Share and copy the link, or open More › Copy squad code for SnipeBid.
  2. In the panel’s Squad tab, tap Import from Squad Builder (also in the ⋯ menu), paste the link or code and press Import.
  3. The squad shows on the pitch, with what is already in your club and what is still to buy. Buy missing players adds the rest as ⭐ Keep targets: bought players go to your club, never to the transfer list, within your squad budget.

The Squad Builder website

The same builder runs free in any browser at snipebid.app/squad: no sign-up and no EA login. Enter a budget and get the best squad you can afford, with console or PC prices, then edit it on the pitch. What it has:

  • Start wizard: 3 quick screens (platform and budget, your goal, and an optional favourite league, country or club), then Build. The 5 most picked leagues, countries and clubs are one tap away, and every long list can be searched.
  • Player lists sorted by Meta (the best in-game players first), Cheapest or Rating, within your budget for the slot (Show all lifts that). Quick picks on top suggest the best meta player, the best value, the cheapest upgrade, the same chemistry for fewer coins and the cheapest player, each with the chemistry change. A META badge marks the top 10% for the position by what the community rates.
  • Live prices from the transfer market, checked every hour.
  • Undo after every edit, and a Saved tick once the squad is saved in this browser.
  • Full screen pitch on phones; the site’s header hides while you scroll.
  • Share: on a phone, one tap opens your phone’s share sheet (hold for more options, such as a story image to post). On a computer, a QR code opens the squad on your phone.
  • Buy the 4 missing for 148K shows what SnipeBid would do: each player with his price, the total and a rough time, then how to get the squad into SnipeBid.
  • Add to Home Screen on phones, so your squads are one tap away.

Your squads and the ⋯ menu

Tap the squad name to see Your squads: up to 8, each with its rating and how many slots are filled. Switch, rename or delete one, or add a New squad. Deleting a squad leaves its ⭐ Keep targets on the Targets tab.

The ⋯ menu has:

  • Import from EA and Players (the eleven as a list).
  • Rebuild around my picks: keeps the players you placed or locked and fills the rest.
  • Undo last change and Reset to suggestion (back to the squad SnipeBid built or imported).
  • Undo: restore my EA squad, while it is possible.
  • Advanced (Tune’s advanced options) and Clear squad.

⭐ Keep targets

Every player target on Trade › Targets has a purpose:

PurposeWhat it does
💰 FlipBuys under the market price and lists the card for profit. See Targets.
⭐ KeepBuys the card for you, at or under its keep max price: one copy, or as many as you set in How many to keep (up to 99). It is never listed. The first copy goes to your club, the others to SBC storage.
  • The keep max price starts at the current market price. You can edit it.
  • Already have the card in your club? With one copy to keep, the row shows ✓ in your club and SnipeBid skips it.
  • More than one copy: a copy your club already has counts as one, and the rest are bought for SBC storage. If EA doesn’t take a copy into SBC storage, it stays on your Transfer List, unlisted, and the next copies wait about 6 hours before SnipeBid tries again (the row says waiting: SBC storage did not take a copy). The target leaves Targets only when every copy is bought. Squad tab players and Evolution targets always keep one.
  • When the keep is filled: then stop (the default) turns the target off and, with Remove finished Keep targets on (the default, Settings → Trading → Selling), removes it from Targets 2 minutes later; then flip turns it into a normal flip target.
  • Both the sniper and the bidder work for Keep targets: Buy Now listings at or under the keep max, and auction bids up to the keep max.
  • Keep buys respect your spend limit, your Keep at least balance and the squad budget.

How chemistry is counted

Chemistry follows the FC 27 rules as SnipeBid models them. Players who share a club, nation or league give each other chemistry points:

Shared1 point2 points3 points
Club2 players4 players7 players
Nation2 players5 players8 players
League3 players5 players8 players
  • Only players in one of their positions, alternative positions included, earn chemistry and give it to others.
  • Icons and Heroes always have full chemistry in position. An Icon counts 1 toward his nation and 1 toward every league in the squad. A Hero (and a Hall of FUT card) counts 1 toward his nation and 1 toward his league.
  • A manager counts as one more player of his country and of his league: both counts go up by one, which can lift players of that country or league to their next chemistry point. He adds no points of his own.
  • Each player has 0 to 3 chemistry, so a squad has at most 33.

SnipeBid is an independent tool and is not affiliated with, endorsed or sponsored by Electronic Arts Inc. EA SPORTS FC and Ultimate Team are trademarks of Electronic Arts Inc.

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